My name is Tony Lovell, often "tone" in online media.
I was born in 1963, and received a BSE in Electrical Engineering
and Computer Science from Princeton in 1986. In my case, the
degree really means only Computer Science owing to quirks in the
engineering school that have since been hammered out. But it merits
keeping in mind that you should never ask Jeff Bezos to fix your
toaster... buy a new one from him.
My professional career has been in the Boston area in robotics (Brooks
Automation) product design (Wildfire Communications), and dotcom flameout (Resounding Technology), always contributing from the coding end but seldom as
the lead coder. I've had some success (and fun) as an entrepreneur and
though I might return to it some day I have fully invested my energies in
creating this site and developing the projects it showcases.
I really care about the things I care about, and pay little attention to
the other stuff. I enjoy being able to lead the parade, but I also excel
at looking at someone else's compelling work and figuring how to best improve
it through the most compact refinements. Perfection is impossible, but
damn-near-perfection often quite within reach and I enjoy applying myself
to making economical choices of how to achieve the most bang for the
least work.
The history I enjoy and try to amplify and share with others is a great area
of interest because it suffers from a deep lack of visibility. The web is an
ideal place to create highly visible and approachable studies. Putting an image
online that you know exists nowhere else in all of webdom gives a quick
satisfaction that you are breathing new life into history that is at
the precipice of being lost to modern study and appreciation.
My primary goal at the moment is to create a massively multiplayer computer
simulation game from my prototyping work in 3D simulation,
but I need the talents and energies of other people if I am to have much
hope of success in this. If you love technology, ships, and the majestic
proportion that permeate the battles of the Dreadnought period, and have
experience in game development (coding, 3D modeling, texturing), please
contact me.
Tony Lovell
tone@dreadnoughtproject.org (watch for a challenge-response email reply)
+1 617 995 8113 (daytime, US east coast, GMT -5)