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Bio
My name is Tony Lovell, often "tone" in online media.

I was born in 1963, and received a BSE in Electrical Engineering and Computer Science from Princeton in 1986. In my case, the degree really means only Computer Science owing to quirks in the engineering school that have since been hammered out. But it merits keeping in mind that you should never ask Jeff Bezos to fix your toaster... buy a new one from him.

My professional career has been in the Boston area in robotics (Brooks Automation) product design (Wildfire Communications), and dotcom flameout (Resounding Technology), always contributing from the coding end but seldom as the lead coder. I've had some success (and fun) as an entrepreneur and though I might return to it some day I have fully invested my energies in creating this site and developing the projects it showcases.

I really care about the things I care about, and pay little attention to the other stuff. I enjoy being able to lead the parade, but I also excel at looking at someone else's compelling work and figuring how to best improve it through the most compact refinements. Perfection is impossible, but damn-near-perfection often quite within reach and I enjoy applying myself to making economical choices of how to achieve the most bang for the least work.

The history I enjoy and try to amplify and share with others is a great area of interest because it suffers from a deep lack of visibility. The web is an ideal place to create highly visible and approachable studies. Putting an image online that you know exists nowhere else in all of webdom gives a quick satisfaction that you are breathing new life into history that is at the precipice of being lost to modern study and appreciation.

My primary goal at the moment is to create a massively multiplayer computer simulation game from my prototyping work in 3D simulation, but I need the talents and energies of other people if I am to have much hope of success in this. If you love technology, ships, and the majestic proportion that permeate the battles of the Dreadnought period, and have experience in game development (coding, 3D modeling, texturing), please contact me.

Tony Lovell
tone@dreadnoughtproject.org
(watch for a challenge-response email reply)
+1 617 995 8113 (daytime, US east coast, GMT -5)