Difference between revisions of "Sim:WTF"

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==What is the Status?==
 
==What is the Status?==
  
I have modeled an ''Acheron''-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships.  It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS.  The 4-in gun and torpedoes work.  Progress is slow, but  
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I have modeled an ''Acheron''-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships.  It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS.  The 4-in gun and torpedoes work.  Progress is slow at the best of time, but we are at a point where occasional play-tests occur.
  
 
My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title.  I have done a lot, but have much more ground to cover.
 
My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title.  I have done a lot, but have much more ground to cover.

Revision as of 17:09, 25 August 2020

"Every successful video game is eventually reduced to an acronym in the popular lexicon."
—Tony Lovell
Demo, August 2016

With the Fleet will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form.

I would like to collaborate with talented 3D artists who are familiar with Unity3D.

What is the Status?

I have modeled an Acheron-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships. It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS. The 4-in gun and torpedoes work. Progress is slow at the best of time, but we are at a point where occasional play-tests occur.

My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title. I have done a lot, but have much more ground to cover.

Design Principles

These are my general beliefs. Most are flexible, and some clearly written as a reversal of but they guide my decision-making.

  • the pace will be slow – action will be momentous
  • each player is a sailor, not a ship
  • you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
  • scant neon
  • you will feel like part of a "band of brothers"
  • you will learn something

See Also