Sim:WTF/Player Client

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Revision as of 00:29, 30 September 2022 by Tone (talk | contribs)
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The playtesters will likely only run the Player Client.

Logging In

Imprtant note: the Player Client will only really do much if Tony is running the World Server, which he only does for an organized play test.

When you launch the player client, you are asked to log in. The default server address provided should work if Tony is indeed running the server. Type whatever short user handle you'd like to use, say 4-6 characters. There is no security or password – don't be clever.

Once you are logged into the World Server, choose which ships you'd like to board, and you should presently find yourself spawned. Pressing "Escape" will bring up a menu allowing you to choose another ship.

While on a ship or a port facility, game play is similar to many FPS games.

HUD

The bottom of the screen shows:

  • your player name (and your present duty assignment, if any)
  • the time in GMT
  • your ship's name
  • some other data I'll probably remove later
  • If the text is in yellow, this means your ship is at Action Stations (as opposed to Cruising Stations)

Other sailors you see will be labelled with their Duty (if they are AI), or their player name.

Movement

  • W,A,S,D and mouse
  • Shift to run
  • Spacebar to jump
  • Right mouse to squint (a mild zoom)
  • don't try to fall overboard... you might succeed

Talking

Assuming/Relinquishing Shipboard Duties

You can walk the decks all you want, but controlling the ship and its equipment requires you to use the equipment, thereby assuming a distinct shipboard "duty", which will be indicated in the lower left corner of the screen after your handle.

Most of the duty-related equipment on board is usable by a single sailor (AI or player) at a time. Some examples of usable equipment (and their related shipboard duties):

  • Ship's wheel (Helmsman - an essential duty)
  • Telegraph key (Wireless - an essential duty)
  • Searchlight (Searchlight - manned when ship is at action stations)
  • Gunsight (Sightsetter - ditto)
  • Gun layer's wheel on left side (Layer - ditto)
  • Gun trainer's wheel on right side (Trainer - ditto)
  • Torpedo director (Torpedoman - ditto)

You must be fairly close to a usable item to start using it. You take control of it by clicking on it with the cursor, which is hidden by default.

  • Reveal cursor via Left Control (Windows) or Left Command (Mac)
  • Click on the item in question. If it was not being used by a player-controlled sailor, you will become the user and will automatically move to an appropriate place for use.

You relinquish a duty by hitting Shift+Escape. If it is an essential duty (or your ship is at Action Stations), an AI sailor will immediately appear to carry on.

Equipment NOT related to a duty

Some equipment you just click on (after revealing the cursor) to manipulate:

  • Doors (such as those at the Wireless station)
  • Running lights (a rotary switch on the bridge)
  • Enemy ships (clicking them designates them as the target)

Duties

The sim has the following duties at the moment.

Helmsman

The Helmsman is responsible for controlling the Ship's Wheel and setting the two Engine Telegraphs' to make the ship move about. He is expected to carry out engine orders, rudder settings and to assume requested headings.

You become the Helmsman by revealing the cursor and clicking on the wheel when an AI sailor is acting as Helmsman. If a player is acting as Helmsman, use your microphone and some tact to ask him to relinquish his duty.

UI:

  • Tab/Shift+Tab to cycle select between Port Engine Telegraph, Wheel, and Starboard Engine Telegraph.
  • Left/Right arrows to move selected Ship's Wheel left/right
  • Left/Right/Up/Down arrows to adjust selected Engine Telegraph through its range

Example Commands:

  • Rudder amidships
  • (Full|Half|Slow) (Ahead|Astern) (Port|Starboard|Both)
  • Stop (Port|Starboard|Both)
  • Turn (#) Points to (Port|Starboard)
  • Steer (any of 16 Compass Rose Headings)