Sim:WTF
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"Every successful video game is eventually reduced to an acronym in the popular lexicon."
—Tony Lovell
<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/> With the Fleet will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form.
What is the Status?
I can demonstrate multiple player- and AI-actuated sailors walking the deck of a destroyer, using the equipment on board and conversing via VOIP and speech recognition. Some of its particulars:
- A global game running on a continuous basis is possible.
- A super-scalable architecture: large battles with multiple players aboard each ship
- Speech is foremost: voice-over-IP and expressive speech recognition are built in
- Runs on Windows and Mac OS, initially
Anyone who feels they might be able to contribute artwork, coding, or other expertise are welcome to inquire to join a playtest.
Design Principles
My design tenets repudiate those of pretty much every other naval game.
- each player is a sailor, not a ship
- you have a role – some players command others
- you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
- there will no neon "HUDs" overlaying the screen
- you will feel like you belong to a "band of brothers"
- you will learn something
- the pace will be slow – the action will be momentous
- submarines and aircraft are ancillary to the real fun
See Also
- Developer's Blog
- Youtube Playlist of Development videos
- Videos of Fleet Action Imminent, the "prequel"
- Slack for people developing Naval sims on Unity3D