Sim:WTF: Difference between revisions
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* [[Sim:WTF/Blog|Developer's Blog]] | * [[Sim:WTF/Blog|Developer's Blog]] | ||
* [https://www.youtube.com/playlist?list=PL3UIaMpy31AFn8H1z4IDXMEsY1oYhyiYw Youtube Playlist of Development videos] | |||
* [[Sim:FAI|Videos of Fleet Action Imminent]], the "prequel" | * [[Sim:FAI|Videos of Fleet Action Imminent]], the "prequel" | ||
* [https://join.slack.com/t/navalsimsonunity/shared_invite/enQtNTIzODY1MTM3MDYwLWJlYjg5NDA1MWI5MTI2YmQzOTA4OTllNjkwNmU4ZDgwMjM0Yjg1ZDY4NjU5NTMyMjVmYWZiZDk3YjA1N2M3MGY Slack for people developing Naval sims on Unity3D] | * [https://join.slack.com/t/navalsimsonunity/shared_invite/enQtNTIzODY1MTM3MDYwLWJlYjg5NDA1MWI5MTI2YmQzOTA4OTllNjkwNmU4ZDgwMjM0Yjg1ZDY4NjU5NTMyMjVmYWZiZDk3YjA1N2M3MGY Slack for people developing Naval sims on Unity3D] | ||
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Revision as of 12:31, 27 August 2020
<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/> With the Fleet will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form.
I would like to collaborate with talented 3D artists who are familiar with Unity3D.
What is the Status?
I have modeled an Acheron-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships. It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS. The 4-in gun and torpedoes work. Progress is slow at the best of time, but we are at a point where occasional play-tests occur.
My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title. I have done a lot, but have much more ground to cover.
Design Principles
These are my general beliefs. Most are flexible, and some clearly written as a reversal of but they guide my decision-making.
- the pace will be slow – action will be momentous
- each player is a sailor, not a ship
- you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
- scant neon
- you will feel like part of a "band of brothers"
- you will learn something
See Also
- Developer's Blog
- Youtube Playlist of Development videos
- Videos of Fleet Action Imminent, the "prequel"
- Slack for people developing Naval sims on Unity3D