Sim:WTF: Difference between revisions
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<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/> | <video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/> | ||
'''With the Fleet''' will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a prototype form | '''With the Fleet''' will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form. | ||
'''I would like to collaborate with talented 3D artists who are familiar with Unity3D.''' | '''I would like to collaborate with talented 3D artists who are familiar with Unity3D.''' | ||
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==What is the Status?== | ==What is the Status?== | ||
I have modeled an ''Acheron''-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that | I have modeled an ''Acheron''-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships. It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS. The 4-in gun and torpedoes work. Progress is slow, but | ||
My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title. I have done a lot, but have much more ground to cover. | My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title. I have done a lot, but have much more ground to cover. | ||
== | ==Design Principles== | ||
These are my general beliefs. | These are my general beliefs. Most are flexible, and some clearly written as a reversal of but they guide my decision-making. | ||
* | * the pace will be slow – action will be momentous | ||
* each player is a sailor, not a ship | |||
* you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera | |||
* scant neon | |||
* | * you will feel like part of a "band of brothers" | ||
* you will learn something | |||
* | |||
* | |||
* | |||
* | |||
==See Also== | ==See Also== |
Revision as of 21:08, 25 August 2020
<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/> With the Fleet will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form.
I would like to collaborate with talented 3D artists who are familiar with Unity3D.
What is the Status?
I have modeled an Acheron-class destroyer and demonstrated VOIP, speech recognition, and networked play on an architecture that will permit large scale battles with a thousand players across a hundred ships. It is coded in C# on Unity3D, which permits solid end-user builds on Windows and MacOS. The 4-in gun and torpedoes work. Progress is slow, but
My immediate goal is to make the destroyer more richly functional, and to demonstrate the basic gameplay premise more fully so that I can use the app to seek funding to complete a first edition software title. I have done a lot, but have much more ground to cover.
Design Principles
These are my general beliefs. Most are flexible, and some clearly written as a reversal of but they guide my decision-making.
- the pace will be slow – action will be momentous
- each player is a sailor, not a ship
- you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
- scant neon
- you will feel like part of a "band of brothers"
- you will learn something
See Also
- Developer's Blog
- Videos of Fleet Action Imminent, the "prequel"
- Slack for people developing Naval sims on Unity3D