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'''With the Fleet''' is to be a massively-multiplayer naval simulation of the type I always hope someone will makeBut no one has done so.
<div style="padding-top: 0; padding-bottom: 0; padding-left: 5em; padding-right: 10em; text-align: left; color: gray; ">"Every successful video game is eventually reduced to an acronym in the popular lexicon."</div>
<div style="padding-top: 0; padding-bottom: 1em; padding-left: 10em; padding-right: 10em; text-align: right; color: gray; ">—Tony Lovell</div>
[[File:WTF_SearchlightNov2020.jpg|thumb|right|600px|A destroyer is caught in a searchlight]]
'''With the Fleet''' is a first-person WW1 naval simulation.  It is very social, very realistic and quite literal:


With the Fleet will be a continuously-running massively multiplayer naval simulation in which players are the officers and men of the navies of the Dreadnought Era.
* No orbiting cameras &ndash; players use their eyeballs
* No typing chat &ndash; players talk to each other
* No ships devoid of humanity &ndash; dozens of AI- and player-sailors work together on each ship
* No HUDs or GUI busyboxes &ndash; players manipulate the 3D equipment of their ship in the most literal way that is still pragmatic


They will find themselves aboard ships, able to walk the decks and converse with other sailors, whether they are player- or AI-actuated &ndash; voice-over-IP and speech recogition will see to it that "the other guy" knows what you are saying.
==What is the Status?==
Recent Windows and MacOS playtests demonstrate multiple player- and AI-actuated sailors walking the deck of a destroyer, using the equipment on board and conversing via VOIP and speech recognition.  Development continues toward creating a global game continuously running and able to support large battles with multiple players aboard each ship.


The pace of the action will be measured and methodical, promoting opportunities for socialization and drill with your crewmates.  When they occur, battles will be memorable.
Anyone who feels they might be able to contribute artwork, coding, or other expertise are welcome to inquire to join a playtest.


Unlike other naval games and sims, your means of controlling the ships and formations will be limited and literal.  Only those people who can hear your voice (whether directly so, or via a convenient voice-pipe), read your flag hoist, or copy your wireless transmission will be able to act upon the informationTheir own communications and actions will spell out the results from there.  No control panels, no chat channels, no roving mouselook camera over your formation, and no jumping between ships or acting on information not realistically available to you.  While it is impossible to guarantee complete delivery on the vision, that is the thrust of the vision.
==Design Principles==
 
<video id="3mVpFVNef78" height="373" width="640" desc="Demo, August 2020" frame="true"/>
==What is the Status?==
'''With the Fleet''' will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925It is under active development and is currently in a demonstrable prototype form.


<video id="z6JRQauZvis" height="373" width="640" desc="Demo, August 2016" frame="true"/>
My design tenets repudiate those of pretty much every other naval game.


See our Blog for more information, but the quick take is presently that we have modeled one unarmed destroyer coarsely and demonstrated VOIP, speech recognition, and networked play on an architecture that should permit large scale battles.  Our intent is to make the destroyer more fully functional, and to demonstrate the basic premise more fully before seeking funding to complete a first edition software title.
* each player is a sailor, not a ship
* you have a role &ndash; some players command others
* you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
* there will no neon "HUDs" overlaying the screen
* you will feel like you belong to a "band of brothers"
* you will learn something
* the pace will be slow &ndash; the action will be momentous
* submarines and aircraft are ancillary to the real fun


==See Also==
==See Also==
{{refbegin}}
{{refbegin}}
* [[Sim:WTF/Player_Client|Cheat sheet for playtesting]]
* [[Sim:WTF/Blog|Developer's Blog]]
* [[Sim:WTF/Blog|Developer's Blog]]
* [https://www.youtube.com/playlist?list=PL3UIaMpy31AFn8H1z4IDXMEsY1oYhyiYw Youtube Playlist of Development videos]
* [[Sim:FAI|Videos of Fleet Action Imminent]], the single-player "prequel", which was broader in scope
<!--* [https://join.slack.com/t/navalsimsonunity/shared_invite/enQtNTIzODY1MTM3MDYwLWJlYjg5NDA1MWI5MTI2YmQzOTA4OTllNjkwNmU4ZDgwMjM0Yjg1ZDY4NjU5NTMyMjVmYWZiZDk3YjA1N2M3MGY Slack for people developing Naval sims on Unity3D] -->
{{refend}}
{{refend}}

Latest revision as of 18:01, 17 November 2022

"Every successful video game is eventually reduced to an acronym in the popular lexicon."
—Tony Lovell
A destroyer is caught in a searchlight

With the Fleet is a first-person WW1 naval simulation. It is very social, very realistic and quite literal:

  • No orbiting cameras – players use their eyeballs
  • No typing chat – players talk to each other
  • No ships devoid of humanity – dozens of AI- and player-sailors work together on each ship
  • No HUDs or GUI busyboxes – players manipulate the 3D equipment of their ship in the most literal way that is still pragmatic

What is the Status?

Recent Windows and MacOS playtests demonstrate multiple player- and AI-actuated sailors walking the deck of a destroyer, using the equipment on board and conversing via VOIP and speech recognition. Development continues toward creating a global game continuously running and able to support large battles with multiple players aboard each ship.

Anyone who feels they might be able to contribute artwork, coding, or other expertise are welcome to inquire to join a playtest.

Design Principles

<video id="3mVpFVNef78" height="373" width="640" desc="Demo, August 2020" frame="true"/> With the Fleet will be a massively-multiplayer naval simulation with a first-person perspective set in the period 1890-1925. It is under active development and is currently in a demonstrable prototype form.

My design tenets repudiate those of pretty much every other naval game.

  • each player is a sailor, not a ship
  • you have a role – some players command others
  • you see from your sailor's eyes, not from a voyeuristic ship-orbiting camera
  • there will no neon "HUDs" overlaying the screen
  • you will feel like you belong to a "band of brothers"
  • you will learn something
  • the pace will be slow – the action will be momentous
  • submarines and aircraft are ancillary to the real fun

See Also