Here are some videos from 2004-2006 which explain some of the fire and torpedo control devices of the Dreadnought Era. The platform upon which these were written and run are defunct, and my lapsed effort to move things to a more modern one had only brought a subset of my content up to speed. And so I present these older videos of the single-player simulation.
The first three educational videos are... ok. The last two are more involved, but I had not enough scripting of what I wanted to show and explain. And so I ramble quite a bit (sorry).
There are some mistakes in the videos, particularly in the voiceovers. I encourage you to follow the links to Wiki articles that more accurately describe some of the details.
N.B.: for best results, watch the videos on Youtube in full screen.
Torpedo Aiming Systems
These videos illustrate use of a Torpedo Director Pattern 2006, the basic model of torpedo aiming the Royal Navy used from the 1880s to 1915. The first video demonstrates how such a director works when placed on the torpedo tube, and the second illustrates how it can be used from a remote aiming position by use of a Tangent Bar to factor out the parallax.
Some time during the war, the British realized that their torpedo directors were overly complicated, and the corrections offered by the Tangent Bar were miniscule when compared to the sources of error endemic to torpedo fire at real world ranges. In light of this, they moved to abandon the torpedo directors in favour of the simpler Torpedo Deflection Sights, which relied on a single scalar value, computed in the sheltered quiet of the ship's interior spaces, to convey to the men at the sight how to establish the proper sighting angle.
The Royal Navy used a device called a Dumaresq to relate the relative motion of a target ship to the very helpful frame of reference to how fast the enemy ship appears to be moving along the line of fire versus across the line of fire. These measures are very helpful in mature fire control systems, as the first is the rate of change of range over time and would be a value you could integrate on a Range Clock to generate a continuous range hypothesis for continuous hitting, and the latter can be massaged further to calculate the small lateral aiming deflection angle that will cause the fire to be correct for bearing.
Putting it all together: Ship-wide Fire Control
The Royal Navy took the basic components of gun sights, rangefinders, spotting, and communications devices to build a sophisticated computer, the Dreyer Fire Control Table and a system to harmonize the effort by pointing and firing all the guns at once using a Gunnery Director. The overall effect was to transform a capital ship, such as a battleship, into an early form of networked computing system, which would allow each man to work a small part of the overall problem of converting observed ranges and bearings to the elevation and training angles required to place shells on target. The many people so engaged could communicate their results over dedicated electro-mechanical data networks few consider today.