I
want to break with the average complexity and want to explore the submarine
riding in all of its ditails that are usually left out in average commercial
sims, means for example to incorporate authentic and complete driving and diving
procedures. While flightsims evolved steadily and reached higher and higher
complexity levels, seem the historical submarine simulators to stagnate in the
past, left me and many other dissatisfied. Being a real simulation, the gaming
will be absolutely anti-arcade. A game for adults so to say.
THE
IDEA AND HOW EVERYTHING BEGUN
The idea of a submarine simulator that have a submarine with interiour modeled
fully in 3D, have thrilled me so much that i finally have started with my
own project. I played once the demo from Mike
"Red Oktober" Hense submarine simulator that was done this way
and took place in the cold war era. I was totally impressed from the incredible
immersion that even low ditailed 3D interiours create. I was totaly in to
it, after playing it and that finaly have encouraged me to start a similar
project but which plays in a different time frame, exploring the beginnings
of the submarine era and delivers submarine warfare in it's purest and most
basic form.
THE
PURPUOSE OF THIS PROJECT AND THE TARGET AUDIANCE
The purpuose of this project goes beyoned pure gaming. So it's not only for
gamers but generaly it's supposed to become a platform for all who simple
want to find out more about this subject. Due to this reason and because of
my big interest in this exciting subject it will contain a wealth of informations
about it. So at the end it's supposed to get an museal and historical value.
Extraordinary research successes that we had and have will allow us to give the audiance a deeper insight in to the subject. Especially i want to point out that the most informations are in germany and in german and that alot of this informations will be accessebly for non german people who are interested in this subject through this project. Given this, this website is also supposed to become a comprehensive history site that deals with technical, tactical and operational ditails in a depth that i have missed everywhere on the web.
THE
MAIN FEATURES
The
main focus in the first releas will be on:
Furthermore and since this simulation will be probable more complicated to play than the average simulators, it will provide a comprehensive training scenario or what i would call a virtual academy. Not just a few tutorial missions but a systematical and comprehensive introduction(what i always missed in other simulations) that pulls you through all releavant subjects.
In Imperial U-Flotilla you will have to do more than just firing torpedos during your patrols. Other things you will have to deal with are for example:
BTW: Sorry for my bad english.
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